Microgaming is at the forefront of new technologies and has developed products using the following technologies .NET, C++, Adobe Flash and Android. Software is fit for purpose and works on a multitude of hardware and software configurations.
Client Product Platforms
Viper, Flash (AS1, AS2, AS3)
Microgaming's download Viper and lite Flash Casino clients utilise the latest technologies to ensure that a wide variety of player bases are catered for.
Microgaming's lite Flash clients provide a smooth user experience for a wide variety of machine specifications. The right product can be used to target players with machines specifications at the lower end of the benchmark where lower memory and processors are used and low bandwidth conditions exist up to the richest experience for high end machine and favorable broadband speeds.
Microgaming's lite Flash client system is built using the latest Adobe Flash and Microsoft .NET technologies to provide a stable and rich player experience. Utilising AS3 has enabled Microgaming to produce blockbusters such as The Dark Knight™, Thunderstruck II and many more. The wide variety of gaming content caters for a wide spectrum of machine specifications. This content will provide players with a high class gaming experience.
Microgaming's download client is integrated with the latest windows platforms. The primary client is developed in C++ using the latest libraries and the latest graphics capabilities of both the operating system as well as the hardware. The client does not require the user to install supporting frame such as the Microsoft .NET Framework when using Microgaming's software. This means that players only have to download and install a single piece of software to start playing. This client provides a rich integrated user experience with integrated marketing features which can be managed via its extended back-office product and value adds for the user to track his gameplay and perform account maintenance.
Microgaming's RNG has been in use for the past 14 years. It has been certified by a number of independent certification authorities. It's infrastructure provides a separate layer that is responsible for all gaming logic. This provides a secure gaming environment that is further protected from attack and tampering. Microgaming service infrastructure is highly scalable and is capable of millions of transactions daily. We can handle a high volume of logins and have the ability to handle large scale promotions.
Microgaming has the ability to integrate the extensive gaming catalogue with any external player account system through its Quickfire platform. There is an extensive toolset available to enable the operator to better understand the requirements of the Microgaming systems which allows for speedy development and a quick time to market.
C++, C# .NET and Java are the technologies we use to create an open platform that allows gaming content developed by other gaming providers to be easily integrated with the Microgaming system. This content will be fully compatible with all Microgaming Business tools and back-office products through integration with the Microgaming Integration Layers.
Generic Game Services
Microgaming has a service interface to allow third parties to develop maths models and game logic. This service interface allows custom maths models to be utilised on the Microgaming systems.
Microgaming's Extended Third Party Interface allows game content and service math models that have been independently developed to be integrated with the Microgaming account system.